diffuse reaction
mitosis
so I fugured a 2D grid array of ICE particels could be driven by various formulas and mathematical equations heres a few messing around with
Diffusion Refraction
CASSINI OVAL
real time aligator noise
power exponent
power exponent alligator noise
power exponent turb noise plus
power exponent turb noise plus plus
managed to figure out a way of getting a semi volume effect in XSI using my own particle grid in ICE and reverse engineer some very interesting math and physics algorithms. here we can see Mitosis, diffuse reaction and a Cassini Oval, real time implementation captured from the viewport, Next , My own custom interpretation of Houdinis 'Alligator Noise' on a 2D and 3D grid at the same time. Next I explore a pyroclastic effect using Exponent Power maths with varying noises added in