Rob Chapman
Senior / Lead VFX Artist, Technical Director
Professional Work
Showreels
Research Development
Personal Works
Clouds
AI Artwork
Tutorials
Professional Work
Showreels
Research Development
Personal Works
Clouds
AI Artwork
Tutorials
Research and Development
Showreels
exploring creative code and Machine vision aesthetics
Research and Development
NetCFD file to VDB velocity
Research and Development
GPUspherical flocking system
Research and Development
Real time Procedural wind noise
Research and Development
Machine Vision Aesthetic: Gaze tracking
Research and Development
YOLO mchine vision implemented
Research and Development
Open CV Blob detection
Research and Development
Sand FX, houdini, MPM solver
Research and Development
Custom Metahuman R&D
Research and Development
Realtime caustics
Research and Development
let there be light
Research and Development
Realtime ground fog Shader
Research and Development
ML Emil to meta human
Research and Development
Mardini Day 17
Showreels
Unreal Engine Live demo, animated skies and environments, god ray placements, Ant Man 3 VAD
Research and Development
Happy Mushroom, Fractal Travels Folding
Research and Development
Realtime shader inside realtime environment
Research and Development
Creative Code, P5js, Flocking with Predator / Prey interactive relationship
aiart
Skull made of blue mosaic tiles
Research and Development
Spirograph Xxpanding realtime shader
Research and Development
GLSL Casini Oval equation, Real time Shader
Research and Development
my first Realtime Shader, GLSL
Research and Development
Gaussian Splatted Tree trunk Base
Research and Development
Gaussian Spat Tree trunk
Research and Development
Tree stump on Street photogrametry
Research and Development
tree stump reality capture 1
Clouds
Unreal Engine 5, VDB's Path tracing... almost realtime with DLSS
Clouds
realtime VDB converted to Volume slices Unreal Engine 4.27
Research and Development
Bees
Clouds
Cloud sim rolling, Houdini Pyro / fluid FX
Research and Development
Graffiti deconstruction doodle
Research and Development
Flowmap Research
Research and Development
Realtime Surf breaking, Ocean Waves
Research and Development
VR Scouting shader work unreal engine 4.27
Research and Development
VR scouting shader work. realtime 60 + fps
Research and Development
VR look dev. realtime
Research and Development
Houdini Vellum, melting , tearing skies research
Research and Development
Frrrractals
Research and Development
Realtime Julia Quaternions in browser
Research and Development
Fluid Ninja VFX Tools Demonstration
Research and Development
Unreal Engine Refraction shader tests
Research and Development
Arch Viz Unreal Engine with Mocap
Clouds
Pyroclastic mantra test
Research and Development
Liquid logo dev
Research and Development
Flocking with Predator / Pray relationship
Research and Development
mocap Animation to volume over time
Research and Development
360 video testing VR with a nozzle dropping
Research and Development
Bullet sim manipulated in viewport
Research and Development
Cardboard VR pitch, captured on Oculus Rift
Research and Development
Softimage XSI, Dry Ice simulation
Research and Development
XSI, Ice, Lagoa, Particle Bee swarm simulation
Research and Development
Strand knitting
Research and Development
Dark Wave
Clouds
FX Georges_Méliès magical pouffe
Research and Development
Underwater testing
Research and Development
Growing Strands
Research and Development
XSI, fibonacci maths, challenge to unfurl also added
Showreels
FX artist research & development reel from 2013
Showreels
XSI, Ice, vector maths is fun Collection of experiments
Research and Development
Softimage XSI, ICE, Grey Scott reaction Diffussion algorithm
Research and Development
XSI, ICE, Maths, Cassini Oval
Research and Development
XSI, ICE, Whirlpool
Research and Development
XSI, ICE, Math, Laplacian Diffuse
Research and Development
XSI, RBD dynmanics ICE control
Showreels
Volume Cloud Research
Research and Development
XSI, Pyroclastic smoke, Particles
Research and Development
XSI, Ice, Particles. Magnetism repulsion rules set by distance and color
Clouds
Fake Mie scattering cheap vertex color effect
Clouds
XSI ICE, whats this Alligator noise
Clouds
Sprite cloud research
Clouds
Mila shaders Sub surface scatter
Research and Development
XSI, Worley Noise
Research and Development
XSI, Ice, Fake SSS color on vertex and distance to a light / null
Research and Development
XSI, ICE, Particles development for a 60 sec BBC Oltmics launch
Research and Development
Stand instance collision swapping for live spring based deformations
Research and Development
Studio AKA, Orange juice pitch
Research and Development
XSI, ICE, Math, Hookes Law
Research and Development
Sea
Research and Development
unorthodox styles, self promo
Research and Development
Macromedia Flash fighting game
Showreels
Showreel 1998
Research and Development
Synthesesia attempt
Research and Development
deep see angler fish
Research and Development
do robots dream
Research and Development
200AD bradleycharacter model
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