Glassworks Amsterdam. I worked alongside Tim and Gunter at the Amsterdam office on the fluid / liquid simulations. my job was the very specific art directed and storyboarded fluid sim from 00:35 onwards but only made it to 00:41 before running out of time and getting kicked off the project as other jobs fell through for more competent artists.. although it seems it was just a blend missing to finish in hindsight. At least they used my main body of the simulations results I simmed stage 1. it was a complicated transition and found it difficult to hit all the key stages in the time allocated spent too long on trying to sim stage 1 transition to stage 2 ... which is still a cool custom high viscous and timed sim though !